Retro Coding: Build a ZX Spectrum Game Clone
Before PlayStations, before iPhones, before Minecraft... there was the ZX Spectrum. Launched in 1982, this iconic home computer helped spark a generation of coders — and now, it’s back in fashion as a brilliant way to teach programming and understand how computers really work.
This summer, we’re throwing it back to 8-bit basics and inviting students to build their own ZX Spectrum-style game clone — complete with pixel art, blocky movement, and that wonderfully nostalgic colour palette.
🕹️ Why Recreate an 8-Bit Game?
Recreating a retro game is more than just a fun nostalgia project — it’s also a perfect programming challenge that teaches:
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Game logic and flow control
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Graphics handling and sprite animation
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Keyboard input
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Timers, counters and collisions
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Memory management and constraints
Most importantly, it forces students to be creative with limitations, just like early developers had to be.
👾 Choose Your Game to Clone
Start with something simple and iconic:
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Breakout – move a paddle to bounce a ball
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Snake – grow your snake without crashing
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Jetpac-style shooter – dodge and shoot
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Manic Miner clone – jump through hazards
We recommend building in Python using:
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pygame(for modern retro-style games) -
or
Turtle(for basic movement + collision logic)
🔧 Core Concepts You’ll Learn
1. Pixel Movement and Frame Updates
ZX Spectrum games had limited pixels (256×192 resolution). Recreating that feel requires:
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Grid-based movement
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Fixed refresh timing
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Manual redraws
Students must plan carefully how objects move and respond.
2. Input Handling
In a retro game, controls are simple — but that’s part of the challenge:
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Arrow keys for movement
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Spacebar to jump or shoot
Using Python:
3. Collision Detection
Can your character:
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Bounce off walls?
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Collect items?
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Avoid enemies?
Retro games rely heavily on if/else logic, basic coordinate comparisons, and precise timing.
4. Scoring and Lives
No retro game is complete without a high score counter and “Game Over” screen. Teach students to:
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Store scores
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Create life counters
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End the game on condition
🎨 Making It Look Retro
Even modern Python can look vintage. Use:
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Pixel fonts
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8-bit sound effects (can be made in tools like Bfxr or Audacity)
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ZX Spectrum palettes: bright blue, magenta, yellow, etc.
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Square “sprites” for that classic arcade aesthetic
Bonus: Build a loading screen that mimics the old Spectrum tape-loader stripes!
🧠What Students Learn
Retro game building supports:
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Python skills (or other languages like C++, JavaScript, etc.)
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Logical thinking and debugging
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Planning and documentation
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Testing and iteration
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Appreciation for computing history
Perfect for GCSE Computer Science, KS3 enrichment, or A-Level coding projects.
🧰 Extra Challenge: Limit Yourself Like It’s 1982
Try coding with:
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No mouse
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Limited RAM (pretend you only have 48KB!)
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Fixed screen size
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Black background only
Why? Because creativity thrives under constraint — and it gives students huge appreciation for what early developers achieved.
🎓 Learn to Code by Playing (and Building) Games
At Philip M Russell Ltd, we make programming fun, visual and hands-on. Whether it’s building a ZX Spectrum clone or designing a modern GUI project, our computing tuition brings coding to life.
We teach:
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Python
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Game logic
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Data structures
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Software design
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Retro systems (including ZX Spectrum, BBC Micro, TRS-80, and Raspberry Pi)
📅 Now enrolling for September Computing tuition – KS3, GCSE & A-Level
Learn in our classroom, lab, online studio, or with hands-on projects like these.
🔗 www.philipmrussell.co.uk
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