02 August 2025

Retro Coding: Build a ZX Spectrum Game Clone

 

Retro Coding: Build a ZX Spectrum Game Clone

Before PlayStations, before iPhones, before Minecraft... there was the ZX Spectrum. Launched in 1982, this iconic home computer helped spark a generation of coders — and now, it’s back in fashion as a brilliant way to teach programming and understand how computers really work.

This summer, we’re throwing it back to 8-bit basics and inviting students to build their own ZX Spectrum-style game clone — complete with pixel art, blocky movement, and that wonderfully nostalgic colour palette.


🕹️ Why Recreate an 8-Bit Game?

Recreating a retro game is more than just a fun nostalgia project — it’s also a perfect programming challenge that teaches:

  • Game logic and flow control

  • Graphics handling and sprite animation

  • Keyboard input

  • Timers, counters and collisions

  • Memory management and constraints

Most importantly, it forces students to be creative with limitations, just like early developers had to be.


👾 Choose Your Game to Clone

Start with something simple and iconic:

  • Breakout – move a paddle to bounce a ball

  • Snake – grow your snake without crashing

  • Jetpac-style shooter – dodge and shoot

  • Manic Miner clone – jump through hazards

We recommend building in Python using:

  • pygame (for modern retro-style games)

  • or Turtle (for basic movement + collision logic)


🔧 Core Concepts You’ll Learn

1. Pixel Movement and Frame Updates

ZX Spectrum games had limited pixels (256×192 resolution). Recreating that feel requires:

  • Grid-based movement

  • Fixed refresh timing

  • Manual redraws

Students must plan carefully how objects move and respond.

2. Input Handling

In a retro game, controls are simple — but that’s part of the challenge:

  • Arrow keys for movement

  • Spacebar to jump or shoot

Using Python:

python
if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.x -= 10

3. Collision Detection

Can your character:

  • Bounce off walls?

  • Collect items?

  • Avoid enemies?

Retro games rely heavily on if/else logic, basic coordinate comparisons, and precise timing.

4. Scoring and Lives

No retro game is complete without a high score counter and “Game Over” screen. Teach students to:

  • Store scores

  • Create life counters

  • End the game on condition

python
if enemy.collides_with(player): lives -= 1 if lives == 0: game_over = True

🎨 Making It Look Retro

Even modern Python can look vintage. Use:

  • Pixel fonts

  • 8-bit sound effects (can be made in tools like Bfxr or Audacity)

  • ZX Spectrum palettes: bright blue, magenta, yellow, etc.

  • Square “sprites” for that classic arcade aesthetic

Bonus: Build a loading screen that mimics the old Spectrum tape-loader stripes!


🧠 What Students Learn

Retro game building supports:

  • Python skills (or other languages like C++, JavaScript, etc.)

  • Logical thinking and debugging

  • Planning and documentation

  • Testing and iteration

  • Appreciation for computing history

Perfect for GCSE Computer Science, KS3 enrichment, or A-Level coding projects.


🧰 Extra Challenge: Limit Yourself Like It’s 1982

Try coding with:

  • No mouse

  • Limited RAM (pretend you only have 48KB!)

  • Fixed screen size

  • Black background only

Why? Because creativity thrives under constraint — and it gives students huge appreciation for what early developers achieved.


🎓 Learn to Code by Playing (and Building) Games

At Philip M Russell Ltd, we make programming fun, visual and hands-on. Whether it’s building a ZX Spectrum clone or designing a modern GUI project, our computing tuition brings coding to life.

We teach:

  • Python

  • Game logic

  • Data structures

  • Software design

  • Retro systems (including ZX Spectrum, BBC Micro, TRS-80, and Raspberry Pi)


📅 Now enrolling for September Computing tuition – KS3, GCSE & A-Level
Learn in our classroom, lab, online studio, or with hands-on projects like these.
🔗 www.philipmrussell.co.uk

No comments:

Post a Comment

Measuring Reaction Rates with an Ohaus Balance and PASCO Capstone

  Measuring Reaction Rates with an Ohaus Balance and PASCO Capstone One of the most reliable ways to determine the rate of a chemical react...