13 December 2025

Is It Possible to Teach and Develop Augmented Reality (AR)?

 


Is It Possible to Teach and Develop Augmented Reality (AR)?

A Level Computing

Augmented Reality (AR) is no longer a futuristic idea. It is used in navigation apps, medicine, engineering, retail, gaming, and education. Students interact with AR daily without realising it — through Snapchat filters, IKEA furniture previews, Google 3D animals, and the heads-up information on many smartphone apps.

So the question for teachers is: Can AR be taught and developed at A Level?
The answer is yes — at least at an introductory level — and doing so greatly enriches students’ understanding of computing, graphics, and real-world problem solving.


What AR Actually Involves

AR overlays digital information onto the real world using:

  • a camera

  • motion sensors

  • computer vision

  • 3D graphics

  • a display (usually a phone or tablet)

In other words, AR sits right at the intersection of:

  • programming

  • mathematics

  • physics

  • digital design

  • user interface development

This means it aligns beautifully with the aims of A Level Computing.


Why AR Is Worth Teaching

1. It connects computing with real-world innovation

AR powers:

  • medical surgical overlays

  • engineering diagnostics

  • retail product visualisers

  • educational science models

  • live language translation apps

  • architecture mock-ups

  • tourism and museum guides

Students see computing as something that shapes the modern world.

2. It reinforces core A Level concepts

AR requires understanding of:

  • coordinate systems

  • vectors and transformations

  • algorithms

  • camera input handling

  • data processing

  • event-driven programming

These are all part of the specification, especially for OCR and AQA.

3. It motivates students who enjoy creative computing

AR development combines coding with design — perfect for learners who enjoy both technical and visual thinking.


How AR Can Be Taught at A Level (Realistically)

Students do not need to build a full AR engine. Instead, they can use accessible tools that abstract the difficult parts.

Option 1: Python + OpenCV (Basic AR Principles)

Students can:

  • track markers

  • detect shapes

  • overlay simple graphics

  • detect motion

  • insert text or images based on camera input

This teaches the underlying computer vision concepts.

Option 2: Unity with AR Foundation (Industry Standard)

Unity is widely used in gaming and AR.
Students can:

  • place 3D objects on real surfaces

  • detect planes and anchors

  • create AR educational tools

  • design simple AR games

Unity development is approachable for A Level students with teacher guidance.

Option 3: Web-Based AR (Easiest to Deploy)

Using libraries like AR.js or Three.js, students can create AR experiences that run straight from a phone browser.

This requires:

  • basic JavaScript

  • simple 3D objects

  • markers (printed QR-style patterns)

This is perfect for class demonstrations.


Possible Student AR Projects

  • An AR model of the heart that labels structures when viewed with a phone

  • A solar system model floating above a desk

  • AR maths visualisations (vectors, graphs, transformations)

  • A museum-style interactive poster

  • An AR periodic table

  • A simple AR scavenger hunt using markers around the classroom

  • A revision tool where pointing a phone at a keyword reveals definitions

These projects are achievable and give students a sense of building something cutting-edge.


Challenges and Considerations

  • AR requires relatively modern hardware

  • Performance depends on lighting and device quality

  • Teachers must introduce 3D coordinate systems

  • Students need time to learn the tools

  • Exporting apps can be tricky without licences

However, none of these challenges prevent delivering a meaningful, introductory AR curriculum.


Why Teaching AR Matters

AR is a major growth area in the tech sector.
Students who understand its principles gain:

  • valuable insight into future careers

  • experience in creative problem solving

  • confidence in combining programming with design

  • portfolio-ready projects that make UCAS and apprenticeships stand out

Teaching AR doesn’t require building the next Pokémon GO — it simply means giving students controlled, achievable experiences of how digital information interacts with the real world.

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