Is It Possible to Teach and Develop Augmented Reality (AR)?
A Level Computing
Augmented Reality (AR) is no longer a futuristic idea. It is used in navigation apps, medicine, engineering, retail, gaming, and education. Students interact with AR daily without realising it — through Snapchat filters, IKEA furniture previews, Google 3D animals, and the heads-up information on many smartphone apps.
So the question for teachers is: Can AR be taught and developed at A Level?
The answer is yes — at least at an introductory level — and doing so greatly enriches students’ understanding of computing, graphics, and real-world problem solving.
What AR Actually Involves
AR overlays digital information onto the real world using:
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a camera
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motion sensors
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computer vision
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3D graphics
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a display (usually a phone or tablet)
In other words, AR sits right at the intersection of:
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programming
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mathematics
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physics
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digital design
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user interface development
This means it aligns beautifully with the aims of A Level Computing.
Why AR Is Worth Teaching
1. It connects computing with real-world innovation
AR powers:
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medical surgical overlays
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engineering diagnostics
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retail product visualisers
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educational science models
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live language translation apps
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architecture mock-ups
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tourism and museum guides
Students see computing as something that shapes the modern world.
2. It reinforces core A Level concepts
AR requires understanding of:
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coordinate systems
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vectors and transformations
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algorithms
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camera input handling
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data processing
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event-driven programming
These are all part of the specification, especially for OCR and AQA.
3. It motivates students who enjoy creative computing
AR development combines coding with design — perfect for learners who enjoy both technical and visual thinking.
How AR Can Be Taught at A Level (Realistically)
Students do not need to build a full AR engine. Instead, they can use accessible tools that abstract the difficult parts.
Option 1: Python + OpenCV (Basic AR Principles)
Students can:
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track markers
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detect shapes
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overlay simple graphics
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detect motion
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insert text or images based on camera input
This teaches the underlying computer vision concepts.
Option 2: Unity with AR Foundation (Industry Standard)
Unity is widely used in gaming and AR.
Students can:
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place 3D objects on real surfaces
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detect planes and anchors
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create AR educational tools
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design simple AR games
Unity development is approachable for A Level students with teacher guidance.
Option 3: Web-Based AR (Easiest to Deploy)
Using libraries like AR.js or Three.js, students can create AR experiences that run straight from a phone browser.
This requires:
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basic JavaScript
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simple 3D objects
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markers (printed QR-style patterns)
This is perfect for class demonstrations.
Possible Student AR Projects
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An AR model of the heart that labels structures when viewed with a phone
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A solar system model floating above a desk
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AR maths visualisations (vectors, graphs, transformations)
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A museum-style interactive poster
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An AR periodic table
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A simple AR scavenger hunt using markers around the classroom
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A revision tool where pointing a phone at a keyword reveals definitions
These projects are achievable and give students a sense of building something cutting-edge.
Challenges and Considerations
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AR requires relatively modern hardware
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Performance depends on lighting and device quality
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Teachers must introduce 3D coordinate systems
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Students need time to learn the tools
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Exporting apps can be tricky without licences
However, none of these challenges prevent delivering a meaningful, introductory AR curriculum.
Why Teaching AR Matters
AR is a major growth area in the tech sector.
Students who understand its principles gain:
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valuable insight into future careers
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experience in creative problem solving
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confidence in combining programming with design
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portfolio-ready projects that make UCAS and apprenticeships stand out
Teaching AR doesn’t require building the next Pokémon GO — it simply means giving students controlled, achievable experiences of how digital information interacts with the real world.

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