No homework? Perfect time to code your own summer-themed text adventure.
๐ฎ Gaming in Python – Creating a Summer Holiday Adventure
Summer holidays are the perfect time to learn something new — and what better way to build skills and have fun than by creating your own text-based adventure game in Python?
Forget mindlessly playing games — this is about designing, coding, and thinking creatively. It’s not just coding, it’s storytelling, logic, data handling, and project management rolled into one.
Welcome to the world of Python adventure games.
๐ง Why Text-Based Games?
Before Fortnite, before Minecraft, there was Zork, Adventureland, and The Hobbit — games that ran purely on text. You typed commands like go north, open door, or use key, and the story responded.
These games:
-
Require no graphics (perfect for beginners)
-
Let you focus on coding logic and structure
-
Encourage creativity and problem-solving
-
Help students build confidence in Python
Bonus: they’re wildly nostalgic for teachers and surprisingly addictive for students.
๐งฑ Building the Game – Step by Step
Here’s how we structure the project during tuition or workshops:
๐น 1. Map Your World
Start with a map. Your game needs rooms, paths, and descriptions. Whether it’s a haunted mansion, a space station, or a tropical island, draw it out first.
Example:
-
Bedroom → Hallway → Library → Secret Passage → Dragon’s Lair
Teach students how to:
-
Create a dictionary of rooms
-
Link rooms via directions (
north,east, etc.)
๐น 2. Add Movement Commands
Handle user input with simple logic:
Students learn:
-
Input handling
-
If/else control structures
-
String parsing
๐น 3. Add Objects and Inventory
Let players pick up items and solve puzzles:
-
Create lists for inventory
-
Add item interactions: keys that unlock doors, books with clues, potions that change things
๐น 4. Add Conditions, Scores, and Endings
Make the game dynamic:
-
Use flags to track progress
-
Add a scoring system
-
Include multiple endings based on choices
๐น 5. Add a Dash of Humour
Encourage students to write fun, engaging descriptions. The creativity shines here – even those less confident with code can shine as storytellers.
“You step into the library. A dusty parrot eyes you suspiciously from the chandelier.”
๐งช The Learning Outcomes
This one project covers:
-
Data structures: dictionaries, lists
-
Control structures: if, while, loops
-
Functions and modular coding
-
Debugging and testing
-
User interface design
-
Creative writing and narrative design
Perfect for KS3 Computing, GCSE Computer Science, and even as a Year 12 refresher.
๐งฐ Going Further: Add Graphics and Sound
Once the text game is solid, we often challenge students to:
-
Add sound effects using
pygame -
Display images or maps
-
Convert to a clickable game with
tkinteror a GUI
Our studio can even help students record voiceovers, soundtracks, and turn it into a playable web game — gaming meets filmmaking!
๐ What We Offer
At Philip M Russell Ltd, we teach computing by making it real, engaging, and fun. From Python to Raspberry Pi to building your own PC, our lessons go beyond the curriculum.
Learn to code. Build a game. Tell a story.
One-to-one tuition in our classroom, studio or online.
๐
Sign up for GCSE/A-Level Computer Science tuition today
๐ www.philipmrussell.co.uk
๐ฎ Because every coder starts with a game.
Here's a simple but expandable Python word parser that can be used for a text-based adventure game. This parser interprets the player's input like go north, take key, or look room and splits it into verb and noun (or direction/object). It’s the basis of how your game understands commands.
๐งฉ Basic Word Parser in Python
๐ก How to Use It in the Game
Here’s an example of how this fits into the game loop:
๐งช Example Use
The parse_command() function turns those into:
๐ง Extensions You Can Add Later
-
Support for synonyms (e.g., “grab” = “take”, “exit” = “go out”)
-
Better error handling ("go tree" could say "that's not a valid direction")
-
Two-word verb support (e.g., "turn on torch")
-
Tokenisation to allow commands like "take the golden key"


