07 July 2025

Biodiversity in the Garden: To Tidy or to Wild? That is the Question

 

Should a garden be neat and tidy. A clipped lawn and pretty plants planted evenly, or should we let the weeds and wildflowers also grow to attract more insects and increase the biodiversity in the gardens. Is there room for both as we see many farms now having wilding.

Biodiversity in the Garden: To Tidy or to Wild? That is the Question

When it comes to our gardens, many of us have been brought up with a traditional idea of what a “good” garden should look like: neatly clipped lawns, symmetrical flowerbeds, and not a weed in sight. But as we begin to understand more about the importance of biodiversity — the variety of life in a particular habitat — this conventional view of the perfect garden is being challenged. Could it be that a slightly wilder, messier garden is actually better for the planet?

Let’s dig into it.


What is Biodiversity and Why Does It Matter?

Biodiversity refers to the variety of all living things — from birds and butterflies to beetles and bacteria. High biodiversity is crucial for a healthy ecosystem: pollinators help plants reproduce, worms aerate the soil, birds control insect populations, and a wide range of plants supports everything else up the food chain.

Yet, across the UK and the world, biodiversity is in decline. One major factor is habitat loss — and that includes the loss of natural spaces in our towns and gardens.


The Traditional Garden: A Green Desert?

Your pristine lawn might be the envy of the neighbours, but to a hungry bee or ladybird, it’s more like a barren desert. Many cultivated plants, bred for showy flowers, produce little or no nectar. Lawns, when kept short and weed-free, offer very little food or shelter for wildlife.

The weekly mowing, trimming, and use of pesticides might keep things tidy, but it strips away much of the habitat needed by insects, birds, and small mammals.


The Case for Rewilding the Garden

Rewilding doesn’t mean turning your garden into an impenetrable jungle (unless you want to). It’s about making space for nature. That might include:

  • Leaving a patch of lawn to grow long and let clover, dandelions, and other wildflowers bloom.

  • Planting native species that are rich in nectar and pollen.

  • Creating a log pile for beetles, fungi, and hibernating hedgehogs.

  • Letting “weeds” like nettles and thistles grow in tucked-away corners — these are vital food plants for many butterflies.

Studies have shown that even small changes like these can dramatically increase the number of bees, butterflies, and birds visiting your garden.


Is There Room for Both? The Balanced Garden

The good news is you don’t have to choose between a manicured garden and a wild one. There’s a middle ground — a kind of controlled chaos — where beauty and biodiversity coexist.

For example:

  • Mow paths through your long grass to create a pleasing shape while letting wildflowers grow around the edges.

  • Use ornamental beds closer to the house, but allow more relaxed planting further away.

  • Incorporate structure — like hedges, ponds, or rockeries — that still provide habitat but can look neat and intentional.

This approach reflects what many farmers are now adopting: “wilding” certain areas of their land while still growing crops. Wildflower margins, hedgerow restoration, and beetle banks are all ways to increase biodiversity without giving up productivity.


Small Actions, Big Impact

Your garden might seem like a drop in the ocean, but with over 20 million gardens in the UK, the collective impact can be enormous. A single window box filled with bee-friendly herbs can support pollinators. A pond, even a tiny one made from an old washing-up bowl, can provide a vital water source during dry spells.

By relaxing our grip on “tidiness,” we open the door to a much richer natural world, right on our doorstep.


Final Thoughts

The next time you spot a dandelion poking through the grass, maybe let it be. It might just be dinner for a passing bumblebee.

Biodiversity starts at home — and sometimes, the most beautiful garden is the one that buzzes, flutters, and hums with life.


Your Garden, Your Rules… But Perhaps Let Nature Break a Few

Let the clipped lawn coexist with the corner of wildflowers. After all, nature doesn’t do straight lines — and that might just be the beauty of it.

06 July 2025

Cash flow


 A level Business: All companies work on a positive cash flow Profit is great, but cash is king! All companies need positive cash flow to survive — it's the money flowing in that pays the bills, not just the profit on paper. #ALevelBusiness #CashFlow

A Level Business: Why All Companies Need Positive Cash Flow (Even If They’re Profitable)

In A-Level Business, we often talk about revenue, costs, and profit. But one of the most crucial — and sometimes overlooked — concepts is cash flow.

You may have heard the phrase “cash is king”, and in the world of business, it really is. A company might be profitable on paper, but if it doesn’t have enough actual money coming in to pay its bills, it can quickly run into trouble.

What Is Cash Flow?

Cash flow refers to the movement of money in and out of a business. It's not the same as profit. Think of it like your own bank account: you might be due a big payment from someone, but until that money hits your account, you can't spend it. Similarly, a business might have made a sale (and so shows a profit), but if the customer hasn’t paid yet, there’s no cash available.

Cash flow is often divided into three types:

  • Operating cash flow – from normal business operations like selling products or services.

  • Investing cash flow – from buying or selling assets (e.g., equipment, buildings).

  • Financing cash flow – from loans, share issues, or paying dividends.

The Danger of Being Profitable but Cash Poor

A business can show a profit on its income statement but still run out of cash. How? Here are a few examples:

  • Customers delay payments (called trade receivables or debtors).

  • The business spends a lot on inventory or new equipment.

  • Loan repayments or rent are due before cash comes in.

This leads to negative cash flow, which means more money is going out than coming in.

Imagine running a bakery. You’ve made a £1,000 profit this month — sounds great. But if you haven’t yet been paid by three of your customers, you’ve got no money to buy flour, pay wages, or keep the lights on. That’s a big problem.

Why Positive Cash Flow Matters

Here’s why every company needs positive cash flow:

  1. To Pay Bills on Time – Suppliers, employees, rent, electricity — they all need paying.

  2. To Avoid Debt – With enough cash, you don’t need to borrow just to stay afloat.

  3. To Invest in Growth – Want to expand or launch a new product? You’ll need cash to do it.

  4. To Survive Uncertainty – Economic downturns or late customer payments can hit hard. Cash provides a safety net.

Cash Flow Management

In A-Level Business, you’ll learn how companies manage their cash flow through:

  • Cash flow forecasts – predicting future inflows and outflows to plan ahead.

  • Credit control – chasing payments and limiting credit terms.

  • Stock control – avoiding tying up cash in unsold goods.

  • Negotiating better terms – delaying payments to suppliers while speeding up customer payments.

Final Thought

Profit might get the headlines, but cash flow keeps the lights on. A business can survive for a while without profit, but not without cash. That’s why every business, big or small, needs to keep a close eye on cash flow — and why it’s such a key concept in A-Level Business.

05 July 2025

Creating our own map and language parser

A-level Computing: learning how to create our own adventure game - creating a map of the rooms and creating our own language parser, using Zork as a model. Learning about writing the descriptions of what you see so the player can visualise the scenario.

A-Level Computing: Create Your Own Adventure Game – Maps, Parsers, and Imagination

There’s something magical about the old text-based adventure games of the 1980s. Before 3D graphics, open-world engines, and ray-traced shadows, all you needed was a keyboard and your imagination. Games like Zork, Adventureland, and The Hobbit were immersive not because of what you saw, but because of what you read. In today’s A-Level Computing lesson, we’re stepping back into that world—not just to play these games, but to build our own.

Let’s go on an adventure in programming, logic, storytelling—and a bit of creative flair.


πŸ—Ί️ Step One: Creating the Map

Before any coding begins, every adventure game needs a map—a layout of interconnected rooms, each with its own description, objects, and potential dangers.

Students begin by sketching out a grid or flowchart. Each room should have:

  • A unique name (e.g., Dark Cave, Enchanted Forest, Abandoned Library)

  • Descriptive text to set the scene

  • A list of exits (e.g., north, east, upstairs) and where they lead

  • Any items or puzzles located in the room

Here’s an example:

Room: Mouldy Kitchen
The smell of rotting onions clings to the air. A flickering lightbulb reveals a crusty sink and an open door to the north.
Exits: North → Dining Room
Items: Rusty Key

This planning step builds understanding of graph structures in computer science. Each room is a node, and each exit is an edge. Drawing the map helps students visualise how data structures and logic combine to make a world.



πŸ’¬ Step Two: Building the Parser – Teaching the Game to Understand You

One of the most iconic parts of Zork and its peers was the language interface. You typed something like:

GET LANTERN
GO NORTH
OPEN DOOR WITH KEY

And the game responded. Behind the scenes, the game used a parser—a small program that breaks down the player's input into a format the game can understand.

This is where our A-Level computing skills shine. Students learn to write a basic parser that:

  1. Splits the input into individual words.

  2. Identifies the verb (e.g., GOGETUSE).

  3. Identifies the noun or object (e.g., LANTERNKEYDOOR).

  4. Matches the input to a known command in a structured list.

  5. Returns a logical response or triggers an event.

We may start with simple commands—two-word sentences—before introducing command patterns with prepositions and conditions. This is a great opportunity to explore string manipulationlistsdictionaries, and state management.


🎨 Step Three: Writing Descriptions That Spark the Imagination

Here's where computing meets creative writing. You can’t rely on photorealistic graphics to show what the player sees—you have to describe it well enough that they can see it in their head.

Students are encouraged to practise descriptive writing with attention to sensory detail:

  • What can you see? (A tattered banner hangs from the rafters...)

  • What can you hear? (...the soft patter of dripping water echoes from the east.)

  • What can you smell? (...an acrid, metallic scent fills your nostrils.)

  • What can you feel? (...the walls are damp and slimy to the touch.)

This element of the game helps players get immersed, but also improves narrative design and develops empathy with how users (players) interact with a system—a key component of good UX design.


🧠 Why This Project Matters in A-Level Computing

This isn’t just nostalgia. Creating a text adventure game helps students:

  • Understand data structures (maps, objects, player state)

  • Use procedural logic and conditionals

  • Manipulate strings and arrays

  • Write code that is both functional and creative

  • Learn about user interaction and error handling

  • See the connection between language and logic

And perhaps most importantly—it’s fun. Watching students test their games, tweak room descriptions, or argue over whether "GO IN" should work as a command is proof that learning can be both serious and playful.


πŸš€ Going Further

For students who want to level up their adventure game, why not:

  • Add a simple inventory system

  • Introduce NPCs with dialogue trees

  • Create puzzles that require items and actions in the right sequence

  • Store and load the game state using files

  • Convert the game to run on a web browser using Python and Flask, or JavaScript

You could even look at how modern Interactive Fiction engines (like Inform 7 or Twine) structure language and gameplay.


🧾 Final Thought

In a world obsessed with cutting-edge graphics and high frame rates, there’s something deeply satisfying about building a world with nothing more than text and logic. The skills involved—both technical and creative—are highly relevant to modern software development, from writing game engines to building conversational interfaces or AI systems.

So next time your student types LOOK AROUND and gets back a wall of vivid description, just remember: they didn’t just play the game. They built it.


 

04 July 2025

Fuel Cell

Teaching how a fuel cell works? It’s like a battery with a refill! Hydrogen in, oxygen in—electricity out, with only water as waste. A clean, quiet chemistry lesson in real-time.  #FuelCell #CleanEnergy #ScienceEducation

Teaching How a Fuel Cell Works — Turning Chemistry into Clean Energy

Fuel cells often sound like science fiction, but in reality, they are elegant examples of real-world chemistry in action. They’re quiet, clean, and efficient—and when explained well, they’re an inspiring way to show students how we can use science to build a more sustainable future. This blog post explores how to teach the workings of a fuel cell in an engaging and practical way.


What Is a Fuel Cell?

A fuel cell is a device that converts the chemical energy of a fuel—typically hydrogen—directly into electrical energy through a chemical reaction with oxygen. Unlike batteries, which store energy, fuel cells continuously produce electricity as long as they are supplied with fuel and an oxidising agent.

In its most common form, the hydrogen fuel cell, hydrogen gas (H₂) reacts with oxygen (O₂) from the air to produce electricity, water, and heat. The only “waste” product is pure water—making it one of the cleanest energy technologies available.


The Science Behind It

At the heart of a fuel cell is an electrochemical reaction. The key components are:

  • Anode – where hydrogen gas is introduced

  • Cathode – where oxygen from air is introduced

  • Electrolyte – a membrane that allows protons (H⁺) to pass through, but not electrons

The process unfolds like this:

  1. At the anode, hydrogen molecules are split into protons and electrons.

    H22H++2e\text{H}_2 \rightarrow 2\text{H}^+ + 2e^-
  2. The protons pass through the electrolyte membrane toward the cathode.

  3. The electrons are forced to travel around an external circuit to reach the cathode—this flow of electrons is what creates an electric current.

  4. At the cathode, the electrons, protons, and oxygen combine to form water:

    4H++4e+O22H2O4\text{H}^+ + 4e^- + \text{O}_2 \rightarrow 2\text{H}_2\text{O}

Why It’s Great for Teaching

Fuel cells offer a multi-disciplinary teaching opportunity. You can tie them into:

  • Chemistry – redox reactions, electrochemistry, bonding

  • Physics – energy transfer, electric circuits

  • Environmental Science – sustainability, carbon emissions, future technologies

Plus, they’re a perfect entry point into discussions around hydrogen power, electric vehicles, and the future of energy.


Bringing It to Life in the Classroom

1. Demonstrate a Working Fuel Cell

A simple classroom demonstration using a small PEM (Proton Exchange Membrane) fuel cell kit can generate real excitement. Many kits allow students to see water splitting using electrolysis and then recombine the gases in a fuel cell to generate power and run a small fan or LED.

2. Connect with Electrolysis

Link the fuel cell demonstration with the reverse reaction—electrolysis of water. Students can observe how electrical energy is used to split water into hydrogen and oxygen, then recombine them in the fuel cell to produce electricity again. It becomes a neat energy loop!

3. Analyse the Equations

Have students balance the equations involved and discuss the energy changes. You can even explore bond enthalpies and calculate the energy efficiency of the system.

4. Debate the Technology

Ask students to research and debate the pros and cons of hydrogen fuel cells versus lithium-ion batteries. Encourage them to consider production costs, storage issues, environmental impact, and scalability.


Final Thoughts

Fuel cells represent a brilliant intersection of science and sustainability. Teaching how they work not only reinforces key scientific concepts but also opens students’ eyes to real-world applications of chemistry and engineering. It’s science that matters—and science that can change the world.

So next time you're planning your energy or redox topic, consider plugging in a fuel cell demo. It could be the spark that powers a student's passion for science.


Resources for Teachers:

  • PEM Fuel Cell kits from educational suppliers like @PASCOscientific, Horizon, and Thames & Kosmos

  • Royal Society of Chemistry and STEM Learning have lesson plans on hydrogen fuel and green energy

  • Interactive simulations (e.g. PhET’s "Fuel Cell Simulation")


  • Videos from science communicators explaining the process visually







 

03 July 2025

Wireless Sound Sensor


 Sound isn’t on many GCSE specs, but it’s a powerful way to teach science. With the @Pascoscientific wireless sound sensor, students can explore sound laws in seconds—making abstract concepts click.

Discovering the Nature of Sound: Science You Can See and Hear

Sound. It’s all around us—from the birds chirping in the morning to the thump of a dropped textbook in the classroom. Yet for many GCSE science students, sound remains just a passing mention—if it appears on the syllabus at all.

That’s a missed opportunity. Sound isn’t just fascinating; it’s the perfect way to explore key scientific principles: waves, energy transfer, frequency, amplitude, resonance, and more. And thanks to modern tools like the PASCO Wireless Sound Sensor, students can now see and quantify sound in real-time—transforming what was once invisible into something tangible and testable.

What is Sound?

At its heart, sound is a mechanical wave—a vibration that travels through a medium (like air, water, or solids). When something vibrates (like a guitar string or your vocal cords), it pushes nearby air molecules back and forth, creating pressure waves. These waves spread outward until they reach your ears.

Sound is:

  • Longitudinal, meaning the vibrations move in the same direction as the wave travels.

  • Measured by frequency (pitch), amplitude (loudness), and speed (which depends on the medium).

  • A brilliant way to study wave behaviour without needing complex lab setups.

The Problem: Sound is Invisible

Unlike light, we can’t “see” sound waves. You can feel a bass beat, and you can hear someone singing, but you can’t track the movement of the air itself.

Traditional methods of teaching sound relied on tuning forks, rubber bands, or singing into cardboard boxes. Helpful, yes—but limited.

Enter the wireless sound sensor.

The PASCO Wireless Sound Sensor: Bringing Sound to Life

The PASCO Wireless Sound Sensor records sound levels in real time and outputs them as digital graphs via Bluetooth to a tablet, phone, or computer. It allows students to explore:

  • Amplitude: How loud the sound is.

  • Waveform: What the shape of a sound wave looks like.

  • Frequency: High vs low pitch.

  • Sound Decay: How sounds fade over time and distance.

  • Interference and beats from two sound sources.

Key Activities You Can Do in the Classroom:

1. Measure Pitch and Frequency
Use a tuning fork or musical instrument to generate tones. Students can compare different frequencies and identify pitch differences on the waveform graph.

2. Investigate Sound Decay
Strike a bell and measure how long the sound takes to fade. What affects how long it lasts? Material? Size? Dampening?

3. Compare Different Environments
Record sound levels in a quiet room vs. a noisy hallway. Talk about environmental noise, soundproofing, and wave reflection.

4. Create and Analyse Echoes
Use a clicker and record how sound reflects off surfaces. Students can estimate distance by measuring delay times.

5. Sound vs Distance
Move a speaker further from the sensor and plot how the amplitude drops. It’s a simple introduction to the inverse square law.

Why It Works

The sensor adds a visual, measurable layer to something normally abstract. Students can:

  • Make hypotheses about how sound will change.

  • Test them in real time.

  • Graph and analyse the data.

  • Build a stronger conceptual understanding of wave behaviour.

It’s not just about teaching sound—it’s about teaching scientific thinking through something familiar, engaging, and fun.

Final Thoughts

Sound may not feature prominently in the GCSE specification, but it’s a treasure trove of learning opportunities. By using tools like the PASCO Wireless Sound Sensor, educators can unlock sound’s full teaching potential—turning the invisible into the observable and making waves in the classroom for all the right reasons.

02 July 2025

Lego Sine waves


 Using LEGO to explore sine waves!

As the circle rotates, a pen moves up & down—creating a sine or cosine curve when paired with horizontal motion. A perfect way to see why radians (not degrees) are the natural language of circles. #Maths #STEM #LEGO #SineWave #Radians

πŸ“ From Circles to Sine Waves – Using LEGO to Visualise Trigonometry

Have you ever wondered where the sine and cosine curves really come from? They aren’t just mysterious waves floating on your calculator’s screen — they’re born from something beautifully simple: a rotating circle.

And what better way to bring this to life than with LEGO?

🧱 The LEGO Sine Machine

We built a basic LEGO model to show how circular motion generates a sine wave. The setup is simple:

  • A LEGO wheel rotates steadily (powered by a crank, motor, or your fingers).

  • A LEGO “pen” is attached to a point on the wheel’s edge and allowed to move vertically as the wheel turns.

  • As the wheel rotates, the pen moves up and down.

  • If you slide a piece of paper sideways under the pen (or move the whole setup horizontally), the pen traces out a perfect sine curve.

You’ve just turned rotational motion into a wave. Magic? Not quite — it’s maths.

πŸ” The Maths Behind the Model

Each point on the edge of the circle moves in a repetitive cycle:

  • At the top of the circle, the pen is at its highest point.

  • As the wheel turns, the pen drops.

  • At the bottom of the circle, it reaches its lowest point.

  • Then it climbs again, back to the top.

This vertical movement is exactly what the sine function describes. If we plotted the horizontal angle of rotation against the vertical height of the pen, we’d get the classic sine wave.

If we instead plotted the horizontal angle against the horizontal distance from the centre, we’d get the cosine wave.

🎯 Why Radians Rule

This is where radians come in.

We’re often taught angles in degrees — 360° in a full turn. But the natural way to describe circular motion in maths is in radians, where a full circle is 2Ο€ radians. Why?

  • Radians are based on arc length: 1 radian is the angle you get when the arc length equals the radius.

  • That means if you turn the wheel by 1 radian, the point on the edge moves a distance equal to the radius — no conversions needed.

  • The sine and cosine functions behave cleanly in radians — their calculus (derivatives and integrals) only works neatly in radians.

  • And in your LEGO model, the smooth sine curve you see is based on the angle in radians growing linearly with time.

Using degrees would distort this natural relationship and require extra scaling factors. In radians, the maths just flows.

πŸ§ͺ Classroom & STEM Ideas

This LEGO setup is a brilliant hands-on project for:

  • GCSE and A-Level Maths: Visualise sine and cosine curves.

  • Physics: Explore waveforms and oscillations.

  • Engineering: Connect rotational and linear motion.

  • Computing: Animate a sine wave using circular logic.

You could even motorise it and use a felt tip on a long roll of paper to draw continuous sine waves!


πŸ”„ Final Thoughts

Trigonometry doesn’t have to be all triangles and calculators. Sometimes, the best way to understand a mathematical concept is to build it — brick by brick.

So next time you’re puzzling over sine and cosine, just remember: somewhere, a little LEGO wheel is turning, and a wave is being born.

01 July 2025

Setting up an online Physics lesson.


 Setting up the Microwave transmitter and receiver, and an oscilloscope for an online lesson. We were experiencing issues with Zoom automatically muting the sound from the receiver, so we needed to find a workaround to ensure the students could hear what was happening.

Exploring Reflection, Refraction, and Diffraction Using Microwaves

When we think of reflection and refraction, most people imagine light bouncing off mirrors or bending through water. But the same phenomena apply to microwaves—a form of electromagnetic radiation with much longer wavelengths than visible light. In this practical blog, we’ll explore how to use a microwave transmitter and receiver alongside metal plates and partially reflective screens to visualise these wave behaviours in the classroom or lab.

Equipment Required

  • Microwave transmitter (typically around 10 GHz)

  • Microwave receiver (with an output meter)

  • Metal reflector plates (aluminium sheets work well)

  • Wire mesh or plastic screen (partially reflective material)

  • Rotating turntable or protractor stand

  • Slits made from two parallel metal plates (for diffraction)

  • Dielectric block (e.g., polystyrene for refraction)

  • Graph paper or marker board (optional, for plotting)


Part 1: Reflection of Microwaves

Setup:

Place the microwave transmitter and receiver at the same height, facing each other a short distance apart. Now introduce a metal plate (acting as a mirror) at an angle between the two.

What to Do:

Rotate the metal plate and observe how the intensity at the receiver changes.

What Happens:

Just like light, microwaves follow the law of reflection:
Angle of incidence = Angle of reflection.

You can show this clearly by placing the transmitter and receiver at equal angles to the normal of the metal plate. The receiver signal will peak when this condition is met. This experiment helps confirm that microwaves behave like light in terms of bouncing off reflective surfaces.


Part 2: Refraction of Microwaves

Setup:

Use a dielectric block such as a rectangular polystyrene prism. Place it in the path between the transmitter and receiver.

What to Do:

Rotate the block and measure the change in the signal strength at different angles of incidence.

What Happens:

Microwaves slow down and change direction when they enter a different medium (just like light entering glass or water). You’ll observe refraction—the bending of waves as they pass from air (low density) into polystyrene (higher density). The amount of bending depends on the refractive index of the block and the wavelength of the microwaves.

This experiment demonstrates that Snell’s Law applies to microwaves:

sinisinr=v1v2\frac{\sin i}{\sin r} = \frac{v_1}{v_2}

where ii and rr are the angles of incidence and refraction, and v1v_1 and v2v_2 are the wave velocities in each medium.


Part 3: Diffraction of Microwaves

Setup:

Create a slit using two parallel metal plates, separated by a few centimetres—just about the same size or slightly larger than the microwave wavelength (~3 cm for 10 GHz). Place the transmitter on one side of the slit and scan the receiver across the other side.

What to Do:

Move the receiver left to right in a wide arc, recording the signal intensity at various positions.

What Happens:

You’ll observe a classic diffraction pattern—a central peak with smaller side lobes. The waves bend around the edges of the slit and interfere with each other. This is a strong visualisation of how wave behaviour emerges most clearly when the obstacle or gap is close to the wavelength in size.

Try narrowing the slit. You’ll find the diffraction effect becomes more pronounced—the beam spreads wider. Widen it too far and the wave mostly travels straight through with minimal spreading.


Bonus: Partially Reflective Screens

You can introduce a fine wire mesh or plastic screen to demonstrate partial transmission and reflection. The signal received will decrease compared to full transmission, and some energy may be reflected back. This opens up discussion about absorption, interference, and how microwave ovens use metal meshes to contain microwaves while letting visible light out.


Conclusion

These simple but powerful experiments make wave theory tangible. Students can see (or rather, measure) how microwaves reflect off metal, refract through different materials, and diffract around obstacles—just like light and water waves.

They’re also a fantastic reminder that electromagnetic radiation is one big family, differing only in wavelength. By working with microwaves in the lab, you’re not just studying an invisible force—you’re watching the laws of physics unfold, one wave at a time.

The Chemistry of Explosives: Gun Cotton Explained (Safely)

 The Chemistry of Explosives: Gun Cotton Explained (Safely) Explosives often feel like something from action films or military history, but ...